/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H


// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.

// enum custom_keycodes {
//   QWERTY = SAFE_RANGE,
//   LOWER,
//   RAISE
// };

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT_ansi(
        MO(1),               KC_BSPC,
        KC_NUM,  KC_PSLS,    KC_PAST,  KC_PMNS,
        KC_P7,   KC_P8,      KC_P9,    KC_PPLS,         
        KC_P4,   KC_P5,      KC_P6,     
        KC_P1,   KC_P2,      KC_P3,    KC_PENT,        
        KC_P0,               KC_PDOT
    ),
    [1] = LAYOUT_ansi(
        MO(1),               RGB_MOD,
        RGB_TOG, KC_PSLS,    KC_PAST,  RGB_VAI,
        KC_P7,   RGB_SAI,    KC_P9,    RGB_VAD,         
        RGB_HUD, KC_P5,      RGB_HUI,     
        KC_P1,   RGB_SAD,    KC_P3,    KC_PENT,        
        KC_P0,               KC_PDOT
    ),
};
